In this video, Dolby’s Andy Vaughan sits down with Senior Audio Director of Eidos-Montréal, Rob Bridgett. In the fascinating talk, Rob discusses their beginnings in game sound, before discussing the use of spatial audio in the game and how they helped in bringing the Tomb Raider trilogy to its incredible sonic climax.
Rob Bridgett also discusses their new book, Leading with Sound: Proactive Sound Practices in Video Game Development which is must-read for sound designers and students alike. Focused on the creative, collaborative, philosophical and organisational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level.
You can find more videos like this over at The Dolby Institute YouTube channel in their video podcast series, Sound + Image Lab. The Podcast is presented by Director of the Dolby Institute, Glenn Kiser, and covers everything from game audio, film, TV shows & music – all amazing sound content worth exploring!